Exported networking variables
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@ -9,10 +9,10 @@ signal server_disconnected
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#endregion
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#endregion
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const PORT: int = 7000
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@export var DEFAULT_SERVER_IP: String = "127.0.0.1"
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const DEFAULT_SERVER_IP: String = "127.0.0.1"
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@export var PORT: int = 7000
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const MAX_CONNECTIONS: int = 20
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@export var MAX_CONNECTIONS: int = 20
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const COMPRESSION_ALGO: ENetConnection.CompressionMode = ENetConnection.COMPRESS_ZLIB
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@export var COMPRESSION_ALGO: ENetConnection.CompressionMode = ENetConnection.COMPRESS_RANGE_CODER
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var players = {}
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var players = {}
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@ -97,6 +97,7 @@ func _on_server_disconnected():
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multiplayer.multiplayer_peer = null
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multiplayer.multiplayer_peer = null
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players.clear()
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players.clear()
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server_disconnected.emit()
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server_disconnected.emit()
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get_tree().change_scene_to_file("res://ui/main_menu/main_menu.tscn")
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#endregion
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#endregion
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