Exported networking variables

This commit is contained in:
pbentes 2024-02-08 18:51:06 +00:00
parent 567fb85da7
commit d485656b58

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@ -9,10 +9,10 @@ signal server_disconnected
#endregion
const PORT: int = 7000
const DEFAULT_SERVER_IP: String = "127.0.0.1"
const MAX_CONNECTIONS: int = 20
const COMPRESSION_ALGO: ENetConnection.CompressionMode = ENetConnection.COMPRESS_ZLIB
@export var DEFAULT_SERVER_IP: String = "127.0.0.1"
@export var PORT: int = 7000
@export var MAX_CONNECTIONS: int = 20
@export var COMPRESSION_ALGO: ENetConnection.CompressionMode = ENetConnection.COMPRESS_RANGE_CODER
var players = {}
@ -97,6 +97,7 @@ func _on_server_disconnected():
multiplayer.multiplayer_peer = null
players.clear()
server_disconnected.emit()
get_tree().change_scene_to_file("res://ui/main_menu/main_menu.tscn")
#endregion