47 lines
1.3 KiB
GDScript

extends AudioStreamPlayer
var effect: AudioEffectCapture
var playback: AudioStreamGeneratorPlayback
@onready var voip: AudioStreamPlayer = $"../VoIP"
func _ready():
var idx = AudioServer.get_bus_index("Mic")
effect = AudioServer.get_bus_effect(idx, 0)
playback = voip.get_stream_playback()
func _process(_delta):
var frames: PackedVector2Array
frames = effect.get_buffer(effect.get_frames_available())
if frames.size() > 0:
var mono_frames: PackedFloat32Array = stereo_to_mono(frames)
playback_voip.rpc(mono_frames)
@rpc("any_peer", "call_remote", "unreliable_ordered", 1)
func playback_voip(packed_frames: PackedFloat32Array):
playback.push_buffer(mono_to_stereo(packed_frames))
func stereo_to_mono(stereo_frames: PackedVector2Array) -> PackedFloat32Array:
var mono_frames = PackedFloat32Array()
mono_frames.resize(stereo_frames.size())
var i: int = 0
for stereo_frame: Vector2 in stereo_frames:
mono_frames[i] = (stereo_frame.x + stereo_frame.y) / 2
i += 1
return mono_frames
func mono_to_stereo(mono_frames: PackedFloat32Array) -> PackedVector2Array:
var stereo_frames: PackedVector2Array = PackedVector2Array()
stereo_frames.resize(mono_frames.size())
var i: int = 0
for mono_frame: float in mono_frames:
stereo_frames[i] = Vector2(mono_frame, mono_frame)
i += 1
return stereo_frames