mouse shortcuts: allow override for all shortcuts

Allow forceselmod to override all mouse shortcuts rather than only
selection, and rename it to forcemousemod as it's now more appropriate.

This will affect mouse shortcuts which use mask other than XK_ANY_MOD.

This does not affect the default behavior because the default mouse
shortcuts (wheel) use XK_ANY_MOD, where forceselmod already activated
the override also before this change.

Previously, if a mouse shortcut was configured with a specific mod and
forceselmod was held, then the shortcut did not execute unless the
configured mod included forceselmod.
This commit is contained in:
Avi Halachmi (:avih)
2019-10-10 23:42:30 +03:00
committed by Hiltjo Posthuma
parent ba7f4d69af
commit b6d280de6d
2 changed files with 13 additions and 13 deletions

12
x.c
View File

@ -340,7 +340,7 @@ void
mousesel(XEvent *e, int done)
{
int type, seltype = SEL_REGULAR;
uint state = e->xbutton.state & ~(Button1Mask | forceselmod);
uint state = e->xbutton.state & ~(Button1Mask | forcemousemod);
for (type = 1; type < LEN(selmasks); ++type) {
if (match(selmasks[type], state)) {
@ -423,14 +423,14 @@ bpress(XEvent *e)
MouseShortcut *ms;
int snap;
if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forceselmod)) {
if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forcemousemod)) {
mousereport(e);
return;
}
for (ms = mshortcuts; ms < mshortcuts + LEN(mshortcuts); ms++) {
if (e->xbutton.button == ms->button
&& match(ms->mod, e->xbutton.state)) {
if (e->xbutton.button == ms->button &&
match(ms->mod, e->xbutton.state & ~forcemousemod)) {
ms->func(&(ms->arg));
return;
}
@ -650,7 +650,7 @@ xsetsel(char *str)
void
brelease(XEvent *e)
{
if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forceselmod)) {
if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forcemousemod)) {
mousereport(e);
return;
}
@ -664,7 +664,7 @@ brelease(XEvent *e)
void
bmotion(XEvent *e)
{
if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forceselmod)) {
if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forcemousemod)) {
mousereport(e);
return;
}