implemented ratio tile as described on the mailinglist
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3
dwm.h
3
dwm.h
@ -44,6 +44,7 @@ enum { WMProtocols, WMDelete, WMState, WMLast }; /* default atoms */
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typedef struct Client Client;
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struct Client {
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char name[256];
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float scale;
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int x, y, w, h;
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int rx, ry, rw, rh; /* revert geometry */
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int basew, baseh, incw, inch, maxw, maxh, minw, minh;
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@ -122,7 +123,7 @@ void grabkeys(void); /* grab all keys defined in config.h */
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/* layout.c */
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void floating(void); /* arranges all windows floating */
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void focusclient(const char *arg); /* focuses next(1)/previous(-1) visible client */
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void incmasterw(const char *arg); /* increments the master width with arg's index value */
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void incratio(const char *arg); /* increments the tile ratio with arg's value */
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void incnmaster(const char *arg); /* increments nmaster with arg's index value */
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void initlayouts(void); /* initialize layout array */
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Client *nexttiled(Client *c); /* returns tiled successor of c */
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