implemented restack behavior (floats are on top in tiled mode)
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3
dwm.h
3
dwm.h
@ -89,7 +89,6 @@ extern void focusprev(Arg *arg);
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extern Client *getclient(Window w);
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extern Client *getctitle(Window w);
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extern void gravitate(Client *c, Bool invert);
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extern void higher(Client *c);
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extern void killclient(Arg *arg);
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extern void manage(Window w, XWindowAttributes *wa);
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extern void resize(Client *c, Bool sizehints, Corner sticky);
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@ -125,6 +124,7 @@ extern Bool isvisible(Client *c);
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extern Client *getnext(Client *c);
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extern Client *getprev(Client *c);
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extern void replacetag(Arg *arg);
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extern void restack();
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extern void settags(Client *c);
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extern void togglemode(Arg *arg);
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extern void view(Arg *arg);
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@ -133,4 +133,5 @@ extern void toggleview(Arg *arg);
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/* util.c */
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extern void *emallocz(unsigned int size);
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extern void eprint(const char *errstr, ...);
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extern void *erealloc(void *ptr, unsigned int size);
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extern void spawn(Arg *arg);
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