new color stuff/new rendering stuff

This commit is contained in:
Anselm R. Garbe
2006-08-25 12:59:45 +02:00
parent 9833610356
commit b55bd709ee
6 changed files with 70 additions and 58 deletions

14
main.c
View File

@ -20,7 +20,7 @@
char stext[1024];
Bool *seltag;
int screen, sx, sy, sw, sh, bx, by, bw, bh, mw;
unsigned int ntags, numlockmask;
unsigned int ntags, numlockmask, modew;
Atom wmatom[WMLast], netatom[NetLast];
Bool running = True;
Bool issel = True;
@ -121,11 +121,15 @@ setup()
seltag[0] = True;
/* style */
dc.bg = getcolor(BGCOLOR);
dc.fg = getcolor(FGCOLOR);
dc.border = getcolor(BORDERCOLOR);
dc.norm[ColBG] = getcolor(NORMBGCOLOR);
dc.norm[ColFG] = getcolor(NORMFGCOLOR);
dc.sel[ColBG] = getcolor(SELBGCOLOR);
dc.sel[ColFG] = getcolor(SELFGCOLOR);
dc.status[ColBG] = getcolor(STATUSBGCOLOR);
dc.status[ColFG] = getcolor(STATUSFGCOLOR);
setfont(FONT);
modew = 0;
sx = sy = 0;
sw = DisplayWidth(dpy, screen);
sh = DisplayHeight(dpy, screen);
@ -133,7 +137,7 @@ setup()
bx = by = 0;
bw = sw;
dc.h = bh = dc.font.height + 4;
dc.h = bh = dc.font.height + 2;
wa.override_redirect = 1;
wa.background_pixmap = ParentRelative;
wa.event_mask = ButtonPressMask | ExposureMask;