changed shortcuts as described on the mailinglist, added sanity checks for ratios during tile (fallback to wah if clients would get too small), documented that new stuff/shortcuts in dwm(1)
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53
layout.c
53
layout.c
@ -25,21 +25,27 @@ spow(double x, double y)
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static void
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tile(void) {
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double mscale = 0, tscale = 0, sum = 0;
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Bool mmaxtile = False, smaxtile = False; /* fallback tiling */
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double mscale = 0, sscale = 0, sum = 0;
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unsigned int i, n, nx, ny, nw, nh, mw, tw;
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Client *c;
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/* preparation */
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for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
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n++;
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nx = wax;
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ny = way;
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mw = (n <= nmaster) ? waw : waw / (1 + hratio);
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tw = waw - mw;
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if(n > 0) {
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if(n < nmaster) {
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if(n <= nmaster) {
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for(i = 0; i < n; i++)
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sum += spow(vratio, i);
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mscale = wah / sum;
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if(vratio >= 1)
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mmaxtile = bh > (mscale * spow(vratio, 0));
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else
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mmaxtile = bh > (mscale * spow(vratio, n - 1));
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}
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else {
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for(i = 0; i < nmaster; i++)
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@ -47,11 +53,18 @@ tile(void) {
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mscale = wah / sum;
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for(sum = 0, i = 0; i < (n - nmaster); i++)
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sum += spow(vratio, i);
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tscale = wah / sum;
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sscale = wah / sum;
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if(vratio >= 1) {
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mmaxtile = bh > (mscale * spow(vratio, 0));
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smaxtile = bh > (sscale * spow(vratio, 0));
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}
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else {
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mmaxtile = bh > (mscale * spow(vratio, nmaster - 1));
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smaxtile = bh > (sscale * spow(vratio, n - nmaster - 1));
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}
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}
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}
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nx = wax;
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ny = way;
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/* tiling */
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for(i = 0, c = clients; c; c = c->next)
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if(isvisible(c)) {
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unban(c);
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@ -60,25 +73,29 @@ tile(void) {
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c->ismax = False;
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if(i < nmaster) { /* master window */
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nw = mw - 2 * c->border;
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if(i + 1 == n || i + 1 == nmaster)
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nh = (way + wah) - ny - (2 * c->border);
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if(mmaxtile) {
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ny = way;
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nh = wah - 2 * c->border;
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}
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else if(i + 1 == (n < nmaster ? n : nmaster))
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nh = (way + wah) - ny - 2 * c->border;
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else
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nh = (mscale * spow(vratio, i)) - (2 * c->border);
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nh = (mscale * spow(vratio, i)) - 2 * c->border;
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}
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else { /* tile window */
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nw = tw - 2 * c->border;
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if(i == nmaster) {
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ny = way;
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nx = wax + mw;
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}
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nw = tw - 2 * c->border;
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if(i + 1 == n)
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nh = (way + wah) - ny - (2 * c->border);
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if(smaxtile) {
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ny = way;
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nh = wah - 2 * c->border;
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}
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else if(i + 1 == n)
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nh = (way + wah) - ny - 2 * c->border;
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else
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nh = (tscale * spow(vratio, i - nmaster)) - (2 * c->border);
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}
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if(nh < bh) {
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nh = bh;
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ny = way + wah - nh;
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nh = (sscale * spow(vratio, i - nmaster)) - 2 * c->border;
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}
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resize(c, nx, ny, nw, nh, False);
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ny += nh;
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