moved all tile()-related stuff into tile.c which is included from config.def.h, the default dwm is now nearly independent from the arrange() algorithm in use
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14
config.def.h
14
config.def.h
@ -9,6 +9,7 @@
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#define SELBORDERCOLOR "#0066ff"
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#define SELBGCOLOR "#0066ff"
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#define SELFGCOLOR "#ffffff"
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#define SNAP 32 /* snap pixel */
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/* tagging */
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const char tags[][MAXTAGLEN] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" };
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@ -19,15 +20,14 @@ Rule rules[] = {
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};
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/* layout(s) */
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#define MFACT 0.55 /* master factor [0.1 .. 0.9] */
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#define RESIZEHINTS True /* False - respect size hints in tiled resizals */
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#define SNAP 32 /* snap pixel */
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#define MFACT 0.55 /* master factor [0.1 .. 0.9] */
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#include "tile.c"
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Layout layouts[] = {
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/* symbol function */
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{ "[]=", tile }, /* first entry is default */
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{ "><>", NULL }, /* no layout function means floating behavior */
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{ "<M>", monocle }, /* TODO: remove this */
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/* symbol arrange geom */
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{ "[]=", tile, tilegeom }, /* first entry is default */
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{ "><>", NULL, }, /* no layout function means floating behavior */
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{ "<M>", monocle, NULL }, /* TODO: remove this */
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};
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/* key definitions */
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