moved all tile()-related stuff into tile.c which is included from config.def.h, the default dwm is now nearly independent from the arrange() algorithm in use

This commit is contained in:
Anselm R Garbe
2008-05-17 14:38:22 +01:00
parent 42c4b31003
commit 4246affc15
3 changed files with 119 additions and 108 deletions

View File

@ -9,6 +9,7 @@
#define SELBORDERCOLOR "#0066ff"
#define SELBGCOLOR "#0066ff"
#define SELFGCOLOR "#ffffff"
#define SNAP 32 /* snap pixel */
/* tagging */
const char tags[][MAXTAGLEN] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" };
@ -19,15 +20,14 @@ Rule rules[] = {
};
/* layout(s) */
#define MFACT 0.55 /* master factor [0.1 .. 0.9] */
#define RESIZEHINTS True /* False - respect size hints in tiled resizals */
#define SNAP 32 /* snap pixel */
#define MFACT 0.55 /* master factor [0.1 .. 0.9] */
#include "tile.c"
Layout layouts[] = {
/* symbol function */
{ "[]=", tile }, /* first entry is default */
{ "><>", NULL }, /* no layout function means floating behavior */
{ "<M>", monocle }, /* TODO: remove this */
/* symbol arrange geom */
{ "[]=", tile, tilegeom }, /* first entry is default */
{ "><>", NULL, }, /* no layout function means floating behavior */
{ "<M>", monocle, NULL }, /* TODO: remove this */
};
/* key definitions */