separated layout-specific stuff into separate .h and .c files which are included in config.h resp. config.mk - this allows writing layouts for dwm without any need to patch existing code
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88
tile.c
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88
tile.c
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/* See LICENSE file for copyright and license details. */
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#include "dwm.h"
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#include <stdio.h>
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/* static */
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static double master = MASTER;
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/* extern */
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void
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incmaster(const char *arg) {
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double delta;
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if(lt->arrange != tile)
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return;
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/* arg handling, manipulate master */
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if(arg && (1 == sscanf(arg, "%lf", &delta))) {
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if(delta + master > 0.1 && delta + master < 0.9)
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master += delta;
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}
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lt->arrange();
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}
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void
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tile(void) {
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unsigned int i, n, nx, ny, nw, nh, mw, th;
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Client *c;
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for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
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n++;
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/* window geoms */
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mw = (n == 1) ? waw : master * waw;
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th = (n > 1) ? wah / (n - 1) : 0;
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if(n > 1 && th < bh)
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th = wah;
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nx = wax;
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ny = way;
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for(i = 0, c = clients; c; c = c->next)
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if(isvisible(c)) {
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unban(c);
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if(c->isfloating)
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continue;
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c->ismax = False;
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if(i == 0) { /* master */
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nw = mw - 2 * c->border;
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nh = wah - 2 * c->border;
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}
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else { /* tile window */
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if(i == 1) {
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ny = way;
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nx += mw;
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}
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nw = waw - mw - 2 * c->border;
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if(i + 1 == n) /* remainder */
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nh = (way + wah) - ny - 2 * c->border;
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else
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nh = th - 2 * c->border;
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}
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resize(c, nx, ny, nw, nh, False);
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if(n > 1 && th != wah)
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ny += nh + 2 * c->border;
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i++;
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}
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else
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ban(c);
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focus(NULL);
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restack();
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}
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void
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zoom(const char *arg) {
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Client *c;
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if(!sel || lt->arrange == floating || sel->isfloating)
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return;
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if((c = sel) == nexttiled(clients))
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if(!(c = nexttiled(c->next)))
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return;
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detach(c);
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attach(c);
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focus(c);
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lt->arrange();
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}
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