separated layout-specific stuff into separate .h and .c files which are included in config.h resp. config.mk - this allows writing layouts for dwm without any need to patch existing code
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5
dwm.h
5
dwm.h
@ -76,7 +76,7 @@ typedef struct {
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typedef struct {
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const char *symbol;
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void (*arrange)(const char *);
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void (*arrange)(void);
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} Layout;
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extern const char *tags[]; /* all tags */
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@ -120,15 +120,12 @@ unsigned int textw(const char *text); /* return the width of text in px*/
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void grabkeys(void); /* grab all keys defined in config.h */
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/* layout.c */
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void floating(const char *arg); /* arranges all windows floating */
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void focusclient(const char *arg); /* focuses next(1)/previous(-1) visible client */
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void initlayouts(void); /* initialize layout array */
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Client *nexttiled(Client *c); /* returns tiled successor of c */
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void restack(void); /* restores z layers of all clients */
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void setlayout(const char *arg); /* sets layout, NULL means next layout */
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void togglebar(const char *arg); /* shows/hides the bar */
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void togglemax(const char *arg); /* toggles maximization of floating client */
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void zoom(const char *arg); /* zooms the focused client to master area, arg is ignored */
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/* main.c */
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void updatebarpos(void); /* updates the bar position */
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