separated layout-specific stuff into separate .h and .c files which are included in config.h resp. config.mk - this allows writing layouts for dwm without any need to patch existing code

This commit is contained in:
Anselm R. Garbe
2007-08-11 12:11:50 +02:00
parent b5eea45a31
commit 2d81b78b85
13 changed files with 164 additions and 134 deletions

View File

@ -24,7 +24,8 @@ static Rule rule[] = { \
};
/* layout(s) */
void tile(const char *arg); /* arranges all windows tiled */
#include "tile.h"
#include "float.h"
#define LAYOUTS \
static Layout layout[] = { \
/* symbol function */ \
@ -46,10 +47,10 @@ static Key key[] = { \
"exec urxvtcd -tr -bg '#111' -fg '#eee' -cr '#eee' +sb -fn '"FONT"'" }, \
{ MODKEY, XK_space, setlayout, NULL }, \
{ MODKEY, XK_b, togglebar, NULL }, \
{ MODKEY, XK_h, tile, "-0.05" }, \
{ MODKEY, XK_j, focusclient, "1" }, \
{ MODKEY, XK_k, focusclient, "-1" }, \
{ MODKEY, XK_l, tile, "0.05" }, \
{ MODKEY, XK_h, incmaster, "-0.05" }, \
{ MODKEY, XK_l, incmaster, "0.05" }, \
{ MODKEY, XK_m, togglemax, NULL }, \
{ MODKEY, XK_Return, zoom, NULL }, \
{ MODKEY|ShiftMask, XK_space, togglefloating, NULL }, \