separated layout-specific stuff into separate .h and .c files which are included in config.h resp. config.mk - this allows writing layouts for dwm without any need to patch existing code
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@ -24,7 +24,8 @@ static Rule rule[] = { \
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};
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/* layout(s) */
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void tile(const char *arg); /* arranges all windows tiled */
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#include "tile.h"
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#include "float.h"
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#define LAYOUTS \
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static Layout layout[] = { \
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/* symbol function */ \
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@ -46,10 +47,10 @@ static Key key[] = { \
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"exec urxvtcd -tr -bg '#111' -fg '#eee' -cr '#eee' +sb -fn '"FONT"'" }, \
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{ MODKEY, XK_space, setlayout, NULL }, \
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{ MODKEY, XK_b, togglebar, NULL }, \
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{ MODKEY, XK_h, tile, "-0.05" }, \
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{ MODKEY, XK_j, focusclient, "1" }, \
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{ MODKEY, XK_k, focusclient, "-1" }, \
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{ MODKEY, XK_l, tile, "0.05" }, \
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{ MODKEY, XK_h, incmaster, "-0.05" }, \
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{ MODKEY, XK_l, incmaster, "0.05" }, \
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{ MODKEY, XK_m, togglemax, NULL }, \
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{ MODKEY, XK_Return, zoom, NULL }, \
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{ MODKEY|ShiftMask, XK_space, togglefloating, NULL }, \
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