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30 Commits
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48e2ce8709 |
2
.hgtags
2
.hgtags
@ -1 +1,3 @@
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fcc8a282cb52c6a9343b461026b386825590cd31 0.1
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656be0f47df545dfdd2e1e0663663b8b1b26f031 0.2
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d352e9dc112ee96aa5cad961a0ed880ae9ce7276 0.3
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6
Makefile
6
Makefile
@ -7,13 +7,13 @@ SRC = draw.c main.c util.c
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OBJ = ${SRC:.c=.o}
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all: options dmenu
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@echo finished
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options:
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@echo dmenu build options:
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@echo "CFLAGS = ${CFLAGS}"
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@echo "LDFLAGS = ${LDFLAGS}"
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@echo "CC = ${CC}"
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@echo "LD = ${LD}"
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.c.o:
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@echo CC $<
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@ -27,7 +27,7 @@ config.h:
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dmenu: ${OBJ}
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@echo LD $@
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@${CC} -o $@ ${OBJ} ${LDFLAGS}
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@${LD} -o $@ ${OBJ} ${LDFLAGS}
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@strip $@
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clean:
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@ -50,7 +50,7 @@ install: all
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@chmod 755 ${DESTDIR}${PREFIX}/bin/dmenu
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@echo installing manual page to ${DESTDIR}${MANPREFIX}/man1
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@mkdir -p ${DESTDIR}${MANPREFIX}/man1
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@cp -f dmenu.1 ${DESTDIR}${MANPREFIX}/man1
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@sed 's/VERSION/${VERSION}/g' < dmenu.1 > ${DESTDIR}${MANPREFIX}/man1/dmenu.1
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@chmod 644 ${DESTDIR}${MANPREFIX}/man1/dmenu.1
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uninstall:
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4
README
4
README
@ -1,6 +1,6 @@
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dmenu - dynamic menu
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--------------------
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dwm is a generic, highly customizable, and efficient menu for the
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dmenu is a generic, highly customizable, and efficient menu for the
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X Window System.
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@ -11,7 +11,7 @@ In order to build dmenu you need the Xlib header files.
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Installation
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------------
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Edit config.mk to match your local setup (dwm is installed into
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Edit config.mk to match your local setup (dmenu is installed into
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the /usr/local namespace by default).
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Afterwards enter the following command to build and install dmenu (if
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@ -3,7 +3,7 @@
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* See LICENSE file for license details.
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*/
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#define FONT "-*-terminus-medium-*-*-*-13-*-*-*-*-*-iso10646-*"
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#define BGCOLOR "#0a2c2d"
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#define FGCOLOR "#ddeeee"
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#define BORDERCOLOR "#176164"
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#define FONT "-*-terminus-medium-*-*-*-12-*-*-*-*-*-iso10646-*"
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#define BGCOLOR "#0d121d"
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#define FGCOLOR "#eeeeee"
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#define BORDERCOLOR "#3f484d"
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@ -1,5 +1,5 @@
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# dmenu version
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VERSION = 0.2
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VERSION = 0.4
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# Customize below to fit your system
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@ -20,5 +20,6 @@ LDFLAGS = ${LIBS}
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#CFLAGS = -g -Wall -O2 ${INCS} -DVERSION=\"${VERSION}\"
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#LDFLAGS = -g ${LIBS}
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# compiler
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# compiler and linker
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CC = cc
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LD = ${CC}
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53
dmenu.1
53
dmenu.1
@ -1,4 +1,4 @@
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.TH DMENU 1 d-0.0
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.TH DMENU 1 dmenu-VERSION
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.SH NAME
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dmenu \- dynamic menu
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.SH SYNOPSIS
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@ -15,46 +15,45 @@ It supports arbitrary, user defined menu contents.
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.TP
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.B \-v
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prints version information to stdout, then exits.
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.SS Usage
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.SH USAGE
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.B dmenu
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reads a list of newline-separated items from stdin and creates a menu.
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When the user selects an item or enters any text and presses Enter, his choice
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When the user selects an item or enters any text and presses Return, his choice
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is printed to stdout and
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.B dmenu
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terminates.
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.SS Keyboard Control
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.B dmenu
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is completely controlled by the keyboard. The following keys are recognized:
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.TP 2
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.TP
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Any printable character
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appends the character to the text in the input field. This works as a filter:
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Appends the character to the text in the input field. This works as a filter:
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only items containing this text will be displayed.
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.TP 2
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Left/Right (Control-p/Control-n)
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select the previous/next item.
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.TP 2
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Tab (Control-i)
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copy the selected item to the input field.
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.TP 2
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Enter (Control-j)
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confirm selection and quit (print the selected item to stdout).
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.TP 2
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Shift-Enter (Shift-Control-j)
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confirm selection and quit (print the text in the input field to stdout).
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.TP 2
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Escape (Control-[)
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quit without selecting an item.
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.TP 2
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.TP
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Left/Right
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Select the previous/next item.
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.TP
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Tab
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Copy the selected item to the input field.
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.TP
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Return
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Confirm selection and quit (print the selected item to stdout).
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.TP
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Shift-Return
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Confirm selection and quit (print the text in the input field to stdout).
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.TP
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Escape
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Quit without selecting an item.
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.TP
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Backspace (Control-h)
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remove enough characters from the input field to change its filtering effect.
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.TP 2
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Remove enough characters from the input field to change its filtering effect.
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.TP
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Control-u
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remove all characters from the input field.
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.SS Exit codes
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Remove all characters from the input field.
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.P
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.B dmenu
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returns
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.B 0
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if Enter is pressed on termination,
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if Return is pressed on termination,
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.B 1
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if Escape is pressed.
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.SH CUSTOMIZATION
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1
dmenu.h
1
dmenu.h
@ -9,7 +9,6 @@
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#define SPACE 30 /* px */
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typedef struct Brush Brush;
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typedef struct DC DC;
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typedef struct Fnt Fnt;
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50
draw.c
50
draw.c
@ -9,26 +9,6 @@
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/* static */
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static void
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drawborder(void)
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{
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XPoint points[5];
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XSetLineAttributes(dpy, dc.gc, 1, LineSolid, CapButt, JoinMiter);
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XSetForeground(dpy, dc.gc, dc.border);
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points[0].x = dc.x;
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points[0].y = dc.y;
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points[1].x = dc.w - 1;
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points[1].y = 0;
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points[2].x = 0;
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points[2].y = dc.h - 1;
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points[3].x = -(dc.w - 1);
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points[3].y = 0;
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points[4].x = 0;
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points[4].y = -(dc.h - 1);
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XDrawLines(dpy, dc.drawable, dc.gc, points, 5, CoordModePrevious);
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}
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static unsigned int
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textnw(const char *text, unsigned int len)
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{
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@ -48,21 +28,35 @@ drawtext(const char *text, Bool invert, Bool border)
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{
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int x, y, w, h;
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static char buf[256];
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unsigned int len;
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unsigned int len, olen;
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XGCValues gcv;
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XPoint points[5];
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XRectangle r = { dc.x, dc.y, dc.w, dc.h };
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XSetForeground(dpy, dc.gc, invert ? dc.fg : dc.bg);
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XFillRectangles(dpy, dc.drawable, dc.gc, &r, 1);
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w = 0;
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if(border)
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drawborder();
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if(border) {
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XSetLineAttributes(dpy, dc.gc, 1, LineSolid, CapButt, JoinMiter);
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XSetForeground(dpy, dc.gc, dc.border);
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points[0].x = dc.x;
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points[0].y = dc.y;
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points[1].x = dc.w - 1;
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points[1].y = 0;
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points[2].x = 0;
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points[2].y = dc.h - 1;
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points[3].x = -(dc.w - 1);
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points[3].y = 0;
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points[4].x = 0;
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points[4].y = -(dc.h - 1);
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XDrawLines(dpy, dc.drawable, dc.gc, points, 5, CoordModePrevious);
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}
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if(!text)
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return;
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len = strlen(text);
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olen = len = strlen(text);
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if(len >= sizeof(buf))
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len = sizeof(buf) - 1;
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memcpy(buf, text, len);
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@ -75,6 +69,14 @@ drawtext(const char *text, Bool invert, Bool border)
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/* shorten text if necessary */
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while(len && (w = textnw(buf, len)) > dc.w - h)
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buf[--len] = 0;
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if(len < olen) {
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if(len > 1)
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buf[len - 1] = '.';
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if(len > 2)
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buf[len - 2] = '.';
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if(len > 3)
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buf[len - 3] = '.';
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}
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if(w > dc.w)
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return; /* too long */
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Reference in New Issue
Block a user