27 lines
672 B
GDScript

extends LocomotionState
@onready var player: Node3D = $"../.."
@onready var head: Node3D = $"../../Locomotion/Head"
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
func enter():
if not player.locomotion == null:
player.locomotion.elapsed_time = 0.0
func physics_update(delta: float) -> void:
if player.locomotion.is_on_floor():
if Input.is_action_pressed("duck"):
transition.emit("Ducking")
return
transition.emit("Running")
return
player.locomotion.velocity.y -= gravity * delta
player.process_input()
player.locomotion.velocity = player.locomotion.update_velocity(delta, false)
player.locomotion.move_and_slide()