""" Resource containing the movement settings for a given state of an actor. """ extends Resource class_name LocomotionSettings @export_category("Physics") var GRAVITY: float = ProjectSettings.get_setting("physics/3d/default_gravity") ## The impulse applied to the CharacterBody3D in the Y axis upon a jump command. @export var JUMP_IMPULSE = sqrt(3 * GRAVITY * 0.85) ## Friction applied to the CharacterBody3D when moving along the ground. @export var FRICTION: float @export_category("Movement") @export var MAX_VELOCITY: float @export var MAX_ACCELERATION: float @export var STOP_SPEED: float @export_category("Perspective") ## The height of the LocomotionCollider. @export_range(0.3, 1.8) var HEIGHT: float