Created the locomotion system scene

This commit is contained in:
pbentes 2024-08-30 00:11:28 +01:00
parent 1b92e29897
commit e3f9ecfc70

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[gd_scene load_steps=5 format=3 uid="uid://dum1283wxnu5o"]
[ext_resource type="Script" path="res://modules/systems/locomotion/scripts/locomotion.gd" id="1_o7b0w"]
[sub_resource type="SeparationRayShape3D" id="SeparationRayShape3D_vrqk6"]
length = 0.4
[sub_resource type="CylinderShape3D" id="CylinderShape3D_d8se7"]
height = 1.8
radius = 0.3
[sub_resource type="CylinderShape3D" id="CylinderShape3D_4vvyl"]
height = 1.7
[node name="Locomotion" type="CharacterBody3D"]
script = ExtResource("1_o7b0w")
[node name="StepCollider" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.4, 0)
shape = SubResource("SeparationRayShape3D_vrqk6")
[node name="LocomotionCollider" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)
shape = SubResource("CylinderShape3D_d8se7")
[node name="ShapeCast3D" type="ShapeCast3D" parent="."]
shape = SubResource("CylinderShape3D_4vvyl")
target_position = Vector3(0, 0, 0)