Updated the way of fetching the height
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@ -20,5 +20,5 @@ func physics_update(delta: float) -> void:
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player.locomotion.move_and_slide()
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player.locomotion.move_and_slide()
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player.locomotion.update_collider_height(delta)
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player.locomotion.update_collider_height(delta)
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if not (Input.is_action_pressed("duck") or player.locomotion.has_collision_above($".".settings.HEIGHT)):
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if not (Input.is_action_pressed("duck") or player.locomotion.has_collision_above(player.state_machine.get_state("Running").settings.HEIGHT)):
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transition.emit("Running")
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transition.emit("Running")
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