Updated the locomotion settings resource so the jump impulse is not exported
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@ -8,7 +8,7 @@ class_name LocomotionSettings
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@export_category("Physics")
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var GRAVITY: float = ProjectSettings.get_setting("physics/3d/default_gravity")
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## The impulse applied to the CharacterBody3D in the Y axis upon a jump command.
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@export var JUMP_IMPULSE = sqrt(3 * GRAVITY * 0.85)
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var JUMP_IMPULSE = sqrt(3 * GRAVITY * 0.85)
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## Friction applied to the CharacterBody3D when moving along the ground.
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@export var FRICTION: float
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