Changed the compression algorithm used by the EnetConnection
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@ -12,6 +12,7 @@ signal server_disconnected
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const PORT: int = 7000
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const DEFAULT_SERVER_IP: String = "127.0.0.1"
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const MAX_CONNECTIONS: int = 20
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const COMPRESSION_ALGO: ENetConnection.CompressionMode = ENetConnection.COMPRESS_ZLIB
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var players = {}
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@ -34,6 +35,7 @@ func host_game():
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var error = peer.create_server(PORT, MAX_CONNECTIONS)
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if error:
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return error
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peer.host.compress(COMPRESSION_ALGO)
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multiplayer.multiplayer_peer = peer
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players[1] = player_info
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@ -46,6 +48,7 @@ func join_game(address: String):
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var error = peer.create_client(address, PORT)
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if error:
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return error
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peer.host.compress(COMPRESSION_ALGO)
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multiplayer.multiplayer_peer = peer
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func remove_multiplayer_peer():
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